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This era of CD Gaming was Bizarre | Nostalgia Nerd

Nostalgia Nerd | April 27, 2026



Check out the KITT subscription at https://bit.ly/nostalgianerd_fh and use the promo code: NERD, from sponsor FanHome ~ Back in 1989, two companies had an excellent idea; To create a CD full of games, that could then load on 8 bit machines like the ZX Spectrum and Commodore 64. Rainbow Arts was first up, with the 1st CD-Edition, swiftly followed by the Codemasters CD Games Pack. So let’s look at the history of both and find out why we weren’t flooded with 8 bit CD Gaming.

00:00 Introduction
02:27 Knight Rider Promo
03:25 The Concept
07:45 The CD Games Pack
19:22 Why did it fail?
24:03 Credits

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Written by Nostalgia Nerd

Comments

This post currently has 22 comments.

  1. @RWL2012

    April 27, 2026 at 7:19 pm

    The rapidly switching back-and-forth thing wasn't fake stereo, it was a legitimate cost-reducing way to do stereo. The sound was stereo, not mono, it just used a trick on a "mono" chip to do stereo. Even the first Sony CD player in 1982 did it, to avoid an already expensive product being even more expensive.

  2. @cracksi001

    April 27, 2026 at 7:19 pm

    Germany here THX 😊 you are Strange guys on the island with your Sinclair thing and tape loading 😊 forget the tapes come back to us we got the drives a long time ago 😂 never heard of a 8 bit sys….loading from CD … outstanding 😎….pete

  3. @Wishbone1977

    April 27, 2026 at 7:19 pm

    I have never even heard of the existence of this system. I expect that it was simply never sold in Denmark. I am curious though: you spent nearly all the time on the Spectrum version, but gave conflicting information on the C64 version. First you mentioned (and showed) an adapter for the C64 datasette port, but then later said that the C64 version had the same joystick port adapter as the Spectrum. Which was it?

  4. @leedabee3669

    April 27, 2026 at 7:19 pm

    Being able to Break into the games allows people to learn from others, which is what this channel is about, I like the look of option 1, but Option 2 would mean every game would be played (potentially)

  5. @EgoChip

    April 27, 2026 at 7:19 pm

    You don't get anywhere without trying. Sometimes you'll fail, sometimes you'll succeed. But at least they tried. It's a shame innovation is all but dead these days.

  6. @Megalocade

    April 27, 2026 at 7:19 pm

    Seems ages ago when we used to load games on tape, kids these days have it so easy now, instant boot even during the ps1 era that was still considered instant boot compared to tapes on the specy and c64, I remember Manic Miner my tape was a bit knackered most of the time it loaded but the odd occasion it would crash right near the end, I remember my bother nearly ripping his specy from it's cables and throwing it out the window lol.

    I run emulation now, the Fuse emulator through Retroarch and I love it because has the feature of loading tape images in real time you get to hear the noises and the colour bars run up and down the splash screen of the games, it also allows you to boot directly to the spectrum boot screen so you can load it with the good old Load ::

  7. @MSThalamus-gj9oi

    April 27, 2026 at 7:19 pm

    This is a really cool idea. The geek in me wants retroactively for the approach to have been a huge success because it's so clever. But I have to agree: in 1989 there were four camps of people who this wouldn't have worked for: people like my sister who weren't into tech at all (beyond a walkman), people like my friend Corey who had a NES, people who had machines with floppy drives, and people like me, who had a Coco 2 but didn't have a CD player. I didn't get a CD player until 1992, by which time I'd moved onto an old XT, so it still wouldn't have worked for me. I think maybe this may have gotten more traction had each game on the CD been too big to fit on a floppy, but in this collection they would have easily fit. Still a great idea though.

  8. @boringdallas

    April 27, 2026 at 7:19 pm

    I remember having the Cosmi Top 20 Gold pack in Texas and that came on over five floppy disks.

    All we could get our hands on in Texas were floppies and cartridges, never had the tape drive.

  9. @Eternyl_bliss-nj9se

    April 27, 2026 at 7:19 pm

    I don't remember this a thing here in United States. I thought a lot of people into the early computers were piraters and traded games. I did do a lot of trading for the Tandy Color Computer. I still own all my pirated discs although Atari / Commodore was a lot bigger. I did pick up a homebrew CD for the Starpath Supercharger released for Atari 2600 when it was released. It worked the same way just plug the cd player into the Starpath Supercharger adapter that was plugged into the Atari it would load using audio. It had all the games plus some new ones some were hidden tracks on the disc. The graphics were enhanced using that format.

  10. @caeserromero3013

    April 27, 2026 at 7:19 pm

    We didn't have a CD player until '91 or '92, I seem to remember. I may have been interested in something like this for £20 if I'd had a CD player, but by the time we did, I'd already moved on to the Sega Megadrive and didn't go back to my C64 until the early 2000's for the nostalgia value. I had a C64 in semi-regular use (with SD2IEC) for 20 odd years before selling off the collection during lockdown and buying a The C64 (which I play weekly because it's a lot less hassle to setup than a real C64).

  11. @Zhixalom

    April 27, 2026 at 7:19 pm

    This wouldn't really work on any of the Sugar-coated +2s or the +3, or at least not without an adaptor. Since they didn't use the Atari-standard (or any standard for that matter) pinout in their DB9 joystick ports, with pin 1 and 6 not even connected up… Awh, Lord Alan Sugar… just such a sweet sweet guy. 🙃

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