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The Risky Economics of Video Games

Wall Street Millennial | November 24, 2025



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In this video we analyze the video game industry.

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#wallstreetmillennial #gta6 #videogames

0:00 – 1:01 Intro
1:02 – 8:37 Take Two Interactive
8:38 – 12:43 Concord
12:44 Mobile Gaming

Written by Wall Street Millennial

Comments

This post currently has 31 comments.

  1. @HoldOffHunger

    November 24, 2025 at 1:31 pm

    "GTAV has Free updates." No, you had to buy the game once, and then the game didn't work, and you had to buy it a second time to play. That's not free, and the "free" "experiences" cost GTA $$$, basically its own crypto.

  2. @trevors6379

    November 24, 2025 at 1:31 pm

    This is because of massively overpaying employees and/or having way too many employees. It doesn't take a lot of people to make a great game– some of the best games of all time were made by just a few people

    World of Warcraft had just 40 people working on it when it was released. Yes, four zero, 40 people TOTAL. World of Warcraft was a HUGE game, and is still to this day, the greatest game ever made. 40 people. 400 people total at all of Blizzard at the time, in 2004. Do you know how many employees Blizzard has today? 13,000! Hello? WoW SUCKS NOW. 13,000 PEOPLE?!

    Seriously, hear me out for a second, okay? 40 people made WoW, right? Blizzard now has THIRTEEN THOUSAND EMPLOYEES! AND WOW SUCKS NOW?! You want to know why WoW sucks now? BECAUSE BLIZZARD HAS 13,000 WORTHLESS EMPLOYEES INSTEAD OF 40 GREAT ONES

  3. @TooLateForIeago

    November 24, 2025 at 1:31 pm

    Live service games overcrowd easily. We don’t have the time to come and support each game that studios crank out. There’s also a trend in modern gaming that has a feeling of the publishers saying, “Come do your chores,” and offers content as lame and unfun as it sounds. I love games, but publishers, let the devs do their jobs, take less than twelve years to produce a game (Bethesda), and just have it not be lame.

  4. @ImbaKid-c8y

    November 24, 2025 at 1:31 pm

    concord failed not because of the pricing strategy but because of the character designs. nodoby wants to play unattractive characters. this game's potential can still be revived by redesigning the characters in the way players want.

  5. @yiany

    November 24, 2025 at 1:31 pm

    Whenever a Wall Street guy analyze how to profit from making video games, it seems they all eventually reach the same conclusion, even this channel.

    People buy micro transactions from games that they enjoy, not the other way around. No one enjoys micro transactions. You cannot profit from a game that has a shit ton of micro transactions if the game is shit to begin with.

    Concord didn't fail because of the wrong pricing strategy. It failed because it sucked.

  6. @Rallosz

    November 24, 2025 at 1:31 pm

    Concord’s failure went beyond business economics. IMO the character designs were abysmal. They weren’t cool, funny, attractive, etc. they felt forced with a weird design language that didn’t resonate with anyone.

  7. @bliu9063

    November 24, 2025 at 1:31 pm

    You are wrong in this video. I develop my own game using time that otherwise be wasted, such as time on the bus, pooping, eating and dayoff. The development costs me only time that otherwise be wasted. However, I become smarter, so no Dementia and Alzheimer's Disease for me. Plus, I got the chance to make big IP to earn big money. So the point is, if you have got the intelligent and knowledge, there will be ZERO risk in video game industry. However, the down side is that, I have to go through a lot of study of math, physics, coding, gameplay mechanics, music composition, character design, 3D modeling and 3D animation to get to where I am able to be a one man army in the whole process of game development. This had taken me 25 years of intensive training. And most importantly, no girlfriend, wife and kids allowed, for they are the enemies of hard work, and they will waste all your time.

  8. @JAN0L

    November 24, 2025 at 1:31 pm

    If the problem with Concord was the price tag Sony could have just re-released it as a F2P game instead of pulling the plug.
    Concord had a free beta before release and even that had barely any players trying it out. Sony knew the game had no future either way.

  9. @oldboykenji

    November 24, 2025 at 1:31 pm

    You are dead wrong on why Concord failed. Gamers refused to buy this woke piece of shit. They made a game for their so called modern audience. Looks like there are not as much of them out there as they say. Ubisoft is next on the list.

  10. @terriplays1726

    November 24, 2025 at 1:31 pm

    One thing about Concord you did not mention in the video: Sony had the great plan to make Concord one of 12 (!) online multiplayer games they somehow wanted to developed and operate in parallel. Gamers don‘t have capacity to interact regularly with so many games, their staff does not have enough capacity to develop so many games, not at the quality that is required. They tried to throw games at the wall until one sticks, but in the process they made many mediocre games instead a single good one.

  11. @terriplays1726

    November 24, 2025 at 1:31 pm

    Let‘s face it, a lot of those AAA gaming companies just have bad management. Managers who don‘t understand gamers, who are chasing trends, and constantly change direction. If you cannot make up your mind what kind of game you want to make, you waste millions over millions developing things that are scraped later. Worst example here is Ubisoft Skull and Bones, a game that was supposed to be a stand-alone version of a beloved mode from their already existing game. So it took them years and years of back and forth, multiple staff changes, and a nine figure budget to bring out a worst version of what they already have.

  12. @matthewhardwick8208

    November 24, 2025 at 1:31 pm

    A lot of the cost also goes towards marketing. Because games sometimes just can't get enough eyes on them. Even if you have a high quality product. The industry is very competitive and people only have a few hours most days to spend on a console or PC. People's free time is almost as valuable as their money these days.

  13. @frank4uever

    November 24, 2025 at 1:31 pm

    90 percent gamers are male and unlike moviegoers gamers are very rigid and perticular about things they don't like unnecessary changes..
    And what new games are doing that they are including diversity in their games for example one character in Concord is gay one is lesbian their is one obese character and everyone is gender neutral.. So it was already very unpopular even before it release.. and when it does release it was tanked like anything

  14. @Randoir11

    November 24, 2025 at 1:31 pm

    IF gaming studios did ACTUAL research and interacted with ACTUAL gamers , and made GAMES THAT GAMERS WANTED , EVERYONE could go home happy ! BUT instead we have BUSINESSMEN running games studios into the ground by chasing trends and trying to nickel and dime gamers to death anyways they can . There are NUMEROUS studios that are proving that if you give gamers what they want , they'll reward you for it by buying the product !!!! Path of Exile 2 is probably the best example that comes to mind . A game that will eventually be free to play , has people PAYING to play it in early access .

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